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ID:
Bugfix:
Entity based splitting produces potentially failure markings with ScSerialNumber2D/ScWinTextChars2D.
Description:
Entity based splitting produces potentially failure markings with ScSerialNumber2D/ScWinTextChars2D:
When ScSerialNumber2D/ScWinTextChars2D is grouped together with other entities in the split tile - may be only in relation with pen path active - the markings can have some char on wrong position, even following chars are valid again.
Older implementations additionally marked sometimes e.g. a char a second time on a wrong position in case stepper motion type 8 AND stepper motion move is checked as non-interruptible ...
Additionally, if gain x/y is lower than 1, required internal corrections at working area border now work as expected in 'MOTF entity based splitting mode'.
State:
solved, bug fixed / feature implemented
Solved in version(s):
REL_3_3_5_20141127_0316
3.3.5
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