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ID:
Bugfix:Optic3D - Deep Engraving reworked
Description:Old method of loops was strange.

New method should be:
1. Loop: Z = Start
2. Loop: Z = Start + Step*1
3. Loop: Z = Start + Step*2
...
i. Loop: Z = Start + Step*(i-1)
...
n. Loop: Z = End - Step

// After last marking the Depth is equal to End, because the last marking is at End - Step and erodes the Step value.
State:solved, bug fixed / feature implemented
Solved in version(s):REL_3_3_5_20141113_0305
3.3.5


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